Rock Bottom is a demo game that showcases my skills in game development. The main objective of this project was to highlight the versatility and range of my abilities, emphasizing my capacity to create a polished gaming experience.
To get a taste of the game, you can download the demo.
While it’s important to note that this is not a complete game, it still offers a glimpse of my abilities as a game developer. Immerse yourself in the demo’s rich environments, engaging gameplay, and immersive sound design, and see for yourself the result of my work in Unreal Engine.
I have provided a detailed post that outlines the development process of Rock Bottom here.
The objective behind Rock Bottom was to demonstrate my proficiency in integrating multiple intricate systems. This project required the seamless integration of essential elements, such as sound design, models, textures, animations, level design, menu, and overall user experience, to create a gaming experience of AAA standards.
By meticulously weaving together these diverse components, I aimed to showcase not only my technical skills but also my ability to create a cohesive and immersive gameplay experience.
Rock Bottom serves as a testament to the dedication and attention to detail I bring to game development.